Ascension: Order

Founder Community Manager | unknown date

Skyforge’s Ascension has a large selection of exciting content, new features, and extensions of existing systems. Today we will cover the new order system. It has become much easier to master, while remaining an important element of the general game mechanics. Orders and adepts are a key source of faith, thanks to which immortals can adopt the Divine Form and use special abilities.

What has changed?

Let's start with what will forever disappear from Orders. This is a rather long list:

  • Temples and Chapels;
    • Ammo, Supplies, Gifts from followers, Holy Texts and other resources linked to orders;
    • Missions for Adepts;
    • Hall of Greatness as a location where you can invite adepts to your order and receive daily rewards;

  • Now you will no longer have to deal with an incredibly diverse range of additional resources to improve your Order, change Chapels for the active class, rearranging them if necessary, send your adepts on missions and so on. The variety of character development will be maintained, but it will be achieved through buildings on the regional map. Orders will become self-sufficient sources of the Faith and Credits immortals so need.

    So what will replace the missions?

    It's very simple: instead of completing missions, adepts will now be sent on journeys, during which anything could happen to them. While they are on these journeys, they may find credits and faith, they can attract new adepts and find relics (special items that will enable adepts to deal with the events they come across on their travels more efficiently). The duration of the journey is limited by the adept's strength reserve bar. When it reaches zero, the journey ends. To obtain the resources earned by your adept, click the End Journey button. Note, adepts cannot top up their strength bar until their adventure has finished.

    After some time has passed, the strength reserve bar becomes full again and the Adept is ready for a new journey. The longer the journey, the more resources you will get. Do not forget to send your adepts off regularly and supply them with relics (each mortal can take a maximum of two items with them). Each adept has a range of stats that directly impact the success of their pilgrimage. The higher the stats the longer your adept will spend travelling and the more valuable the resources they earn for you will be. The abovementioned relics boost these stats, therefore, making the adept more effective and valuable.

    order1

    You are probably wondering how you can upgrade your adepts in the new system. It's very simple: the better quality heroes come from the travels of your adepts. However, with each each completed journey there is some probability of also upgrading the adept's stats! Thus, a weaker "regular" character could with time become so strong that you will prefer them over any "legendary" character.

    During their travels, adepts keep a personal diary that describes what they have had to face during their journey. Now diligent junior gods will always know what their wards are up to!

    order2

    But where will the resources spent on order development disappear to? They will be transformed into credits or character stats. Spheres of influence and resources necessary for completing adept missions will be compensated with credits.

    The number of active adepts in an order will go down to 8. You can also have inactive adepts, but they are not much use: they cannot go on journeys and they can get in the way of other adepts. While there are inactive adepts, the journeys bring in only 50% faith, so we recommend you send such followers on missionary service. Missionaries will earn you a small amount of one-off faith.

    order3

    You can spend less time on your Order and adepts because of the reduced amount of resources required for development because there will no longer be a system of missions. In addition, players will no longer have to depend on the mission reset timer and you will no longer have to select adept classes. Instead of a complicated, sometimes unclear distribution of missions, construction of Temples & Chapels that you need to upgrade and collection of several types of different resources you will get a much simpler and more convenient system. That of which will contain clear and, most importantly, necessary rewards. Select adepts, send them on journeys, receive sufficient Faith and other rewards, wait some time and spend that faith on transforming to Divine Form to complete one quest or another and then start again. Do you want more faith? Dedicate a little more time to your adepts and equip them with relics. Choose the best ones. Do you get enough for your style of play? Do not waste any surplus minutes - sell relics for Credits and play the way you want to play.

    In addition, the changes will affect one of the Hyperion modules. The Preacher module will add 25% to the amount of faith received while it is leased.

    These changes will provide a much easier system for new and veteran players alike!

    For more information about Skyforge’s Ascension, check back into Skyforge.com for all the latest news and updates!

    This material is devoted to content which is still currently in development. By the time the update is live, the order system may change.

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    21 messages
    Founder Founder | unknown date

    So what happens to the hundreds of thousands of argents ive spent on holy texts over the past year? Why did you offer a promotion to buy and spend argents if what we spent them on was no longer going to exist? We choose to invest time and money into this game because of the enjoyable systems in place, but now your changing everythign with no regard to what we have invested into it. In the new game, what can i actually spend these refunded credits on, because it looks like i'll be a multi billionaire after the patch.

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    Honorable Aelion Resident Honorable Aelion Resident | unknown date

    And I suppose faith will still be capped at 1,000? If yes, then it really looks like improvement over the Focus of Faith items, riiight... It's much better to send the adepts and wait for faith they can (but don't have to) bring, than having a little stock of faith you can use at any time you need, or just save for later... Much, much better...

    Aeli save us...

    And I suppose faith will still be capped at 1,000? If yes, then it really looks like improvement over the Focus of Faith items, riiight... It's much better to send the adepts and wait for faith they can (but don't have to) bring, than having a little stock of faith you can use at any time you need, or just save for later... Much, much better...

    Aeli save us...

    they're also nerfing all other sources of faith

    All I ever wanted out of my Order was the ability to give my adepts cool cult names by renaming them. Why you not include this in the overhaul?

    User | unknown date

    I always felt the order management was basically a separate game; one that was tedious but happened to be the key to stat boosts. It's one area where I'd happily see simplification (or even deletion) if it means less time spent there. I can't think of anyone who actually has fun managing their order. It takes just enough time to be tedious, while lacking anything (mechanically or otherwise) that makes it enjoyable in its own right.

    That said, I'd probably enjoy the order management if it integrated with the main game properly. For example if it were possible to take adepts along on missions and fight alongside them, that'd be nice. Or if the adept missions directly impacted on missions the player does e.g. doing the 'phytonide invasion' mission might give players a simple buff in the next phytonide mission they do, or maybe allow for two separate invasion priority missions to be available at once, etc.

    Honorable Aelion Resident Honorable Aelion Resident | unknown date

    By taking faith away they want to force us to play more in group instead of soloing in Divine Form. But in the end they will force us to leave.

    You know what? I was always defending this game, but all this new "briliant" ideas are just too much for me. I've unlocked God of Travels to play solo (because i LIKE playing solo and game system should be flexible in that matter) - now they throwing all useful things into trash can (or nerfing them). I've unlocked God of Authority to get orange adepts, chapels and and a little more faith - into trash can too. Back to the days when we had to farm faith for a week or more to use it once? Great news!

    Can't even imagine how angry are people, who spend real money during events - because all optimizers, nodes etc. from them will poof. Check on RU site what we will get instead.

    I'm not going to play a drama "Oh! Oh! I will quit!". I'm patient person. I'll stay and see what happens. But at this moment probability of leaving is higher than probability of staying. Some of the changes looks good but more of them is just horrible.

    But good thing is - Russians don't like it too, so there is a tiny, tiny chance they won't apply this patch.

    :Gerida02:

    Ugh... Who am I trying to convince? Of course they will...

    I agree that the Order does need an overhaul.   However,  how does "...adepts will now be sent on journeys, during which anything could happen to them. While they are on these journeys, they may find credits and faith, they can attract new adepts and find relics..." equate to "...play the way you want to play.", when we will no longer be able to choose what we send our Adepts on journeys to get which may well severly restrict our ability to use the divine form whether in groups or solo, but particularly to solo because mosty I prefer to solo, if that is how we choose to play the game?

    Please at least, give us 50% of knowing what our Adepts will come back with before we send them on their 'journey'.


    User | unknown date

    And I suppose faith will still be capped at 1,000? If yes, then it really looks like improvement over the Focus of Faith items, riiight... It's much better to send the adepts and wait for faith they can (but don't have to) bring, than having a little stock of faith you can use at any time you need, or just save for later... Much, much better...

    Am I blind or it says nowhere focuses of faith are going anywhere? My main source of faith is the laboratory, it's not the order. We aren't given hard numbers and what matters is how much faith can easily be earned daily. Currently, I don't use my order to earn faith, because those are 8 hour missions that require assigning 2-4 adepts. I didn't use to play a lot with God of Travels, so I have a stock of 70 focuses of faith and I seem to be replenishing them at about the rate I'm burning through them. 

    Once again, purely from this article, the new system sounds fine. Again very simple, just a way of getting some random resources passively. I simply hate the current order system.

    Protector of Aelion Protector of Aelion | unknown date

    Am I blind or it says nowhere focuses of faith are going anywhere? My main source of faith is the laboratory, it's not the order. We aren't given hard numbers and what matters is how much faith can easily be earned daily. Currently, I don't use my order to earn faith, because those are 8 hour missions that require assigning 2-4 adepts. I didn't use to play a lot with God of Travels, so I have a stock of 70 focuses of faith and I seem to be replenishing them at about the rate I'm burning through them. 

    Once again, purely from this article, the new system sounds fine. Again very simple, just a way of getting some random resources passively. I simply hate the current order system.


    https://www.reddit.com/r/Skyforge/comments/51lqxw/...

    Here. It says focus of faith will be converted to 40 Victor's medal each.


    Explorer Explorer | unknown date
    Here. It says focus of faith will be converted to 40 Victor's medal each.

    Yes but the a reducing the cost of faith in missions, so i don't think they are stopping us from soloing in god at all.

    Evil Pumpkin Evil Pumpkin | unknown date

    Yes but the a reducing the cost of faith in missions, so i don't think they are stopping us from soloing in god at all.

    Not really. Hespilon in god form in new system was 100+ faith in video from test server. Also adept gave him 4 faith from journey(mission in our system) and when he  dismiss adept it was 200 faith.

    Eternal Summer Eternal Summer | unknown date

    Well I can say clearly that this change will amke at least 2 commanders in my panth quit as soon as the update hits as they spent money on the order system, to upgrade their temples and now they will get credits in return, so they will quit 100% as for me it's still up in the air, but seriously starting to tilt towards quit as I spent a lot of time farming out the Runes of Destiny needed to make ALL my adepts orange quality and now they are taking away 10 of them. What a joke...

    User | unknown date
    Here. It says focus of faith will be converted to 40 Victor's medal each.



    I see. Guess I'll have to wait and see how effective the system is for getting faith. Seems like they want to make your order the only source of faith, which makes sense lore-wise - that you get this power through your followers' faith in you. Currently the system is completely nonsensical. If the faith we receive is enough, there won't be nothing to complain about. Numbers haven't been given, it's hard to calculate how much faith we'll get a day. And even if we got hard numbers, people are saying the value of faith will change as well. So I'll wait and see. For now - simpler order system that requires less time to operate optimally is better as far as I am concerned.

    Btw, not that I spent money on holy texts, but refunding those should be done very carefully and imo, should be done with 5% credit bonus, so those who want can just refund the hundred million credits they'll get into argents and make it fair.

    Eternal Summer Eternal Summer | unknown date

    What about optimisers and influence? Will they be converted back to victor's medals for optimisers and something else for influence? People will want their optimisers to be worth something, I mean many people payed good money for them, so if they aren't compensated properly they will most likely leave the game.

    User | unknown date

    What about optimisers and influence? Will they be converted back to victor's medals for optimisers and something else for influence? People will want their optimisers to be worth something, I mean many people payed good money for them, so if they aren't compensated properly they will most likely leave the game.

    You'll get your victor's medals back. I don't know what will happen to influence though.

    User | unknown date

    What about optimisers and influence? Will they be converted back to victor's medals for optimisers and something else for influence? People will want their optimisers to be worth something, I mean many people payed good money for them, so if they aren't compensated properly they will most likely leave the game.

    I'll assume every victor's medals item that gets removed will be refunded. For the most part, I don't think they'll just delete progress without some form of compensation.

    Eternal Summer Eternal Summer | unknown date

    Still some people will be highly dissatisfied, afterall they payed money for holy texts to upgrade temples and now they get credits for it, instead of getting the argents back they used to buy the holy texts.

    User | unknown date

    Since chapels and temples are out of window, what will happen to prestige boost they give? They don't plan to just get rid of it...do they?

    Also i am curious about people who used medals to buy secret knowledge, that will probably be forgotten, even tho that is out of window too...

    Gift Lover Gift Lover | unknown date

    "But where will the resources spent on order development disappear to? They will be transformed into credits or character stats. Spheres of influence and resources necessary for completing adept missions will be compensated with credits."

    Why is everyone saying holy texts spent on temples will be compensated with credits?

    You used them to boost stats (mainly might/stamina) so to me it seems more like that those stats will be converted to Might as the only stats left in the game.


    Founder Founder | unknown date

    Where does the compensation for getting temples and chapels to legendary come into play, it's not mentioned anywhere - spending 250k credits to make one temple/chapel orange from purple, 8 provinces, having 8 chapels without the extra optimizer ones (which makes it 12) and then several chapels at orange level per province for the stat boost per different class.  That's a lot of credits which apparently aren't put into the equation?

    Also - can I pick which adepts I keep?  You have 8 and then a 'spare pool' but will it contain all my adepts at conversion?

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