Ascension: Equipment

Founder Community Manager | unknown date

It’s time to take a look at how Equipment will be changing in the Ascension update! Although the interface has not been dramatically changed, the current mechanics have been simplified; “less extra resources and bag manipulation” became the main idea behind the new approach.

Firstly, the number of equipment elements will be reduced. New equipment will consist of 10 key items instead of 16. They include: 1 slot for Weapons, 1 for Artifacts, 4 for Jewels and 4 for Stones of Power. This does not include the slots for consumable items, which remain in their current state. Secondly, equipment will no longer have a direct impact on character stats. Instead, it will impact the diversity of extra effects that enhance a character and boost their efficiency. As a result, most equipment is equally relevant for all classes.

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Your might determines whether you can use an item or not.

Weapons

Weapons will be the only item of equipment dependent on your currently selected class. Jewelry and Artifacts will, in most cases, be just as useful to all classes. The situation where, when a new class is obtained, you have to play with a character that does not have an additional weapon nor suitable amulets (and is therefore significantly less effective) will no longer occur. There are three main differences for character weapons that are unique for each of the classes:

Weapon bonuses

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Defense (Tanks) Bonus
Paladin, Knight • Defense from stronger blows (%).
• Blocks damage equal to 1% of maximum character health (%).
• Damage dealt is increased (%).
Support
Lightbinder, Alchemist • Support aura efficiency (%).
• Shield power (%).
• Damage dealt is increased (%).
Long-range Combat (Shooters)
Archer, Gunner, Outlaw • Ranged Damage (%).
• Damage when combat starts (%).
• Target’s defense reduction (%). Activated by basic attacks, increases incoming damage to target (%). Does not work on bosses.
Magic Attacks (Casters)
Cryomancer, Necromancer, Kinetic, Witch • Ranged Damage (%).
• Damage when combat starts (%).
• Control efficiency (%).
Melee Combat
Slayer, Berserker, Monk • Damage dealt is increased (%).
• Shield penetration (%).
• Damage when combat starts (%).
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Jewelry and Stones of Power

Instead of Amulets and Rings, characters will have Jewels (in 4 slots) and Stones of Power (in 4 slots). Each slot will provide 1 special effect. Characters cannot use two of the same jewels or stones.

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Jewelry and Stones of Power excellently suit any class and do not need to be changed when switching a character's role. Each item will provide 2 out of 4 possible bonuses: increased damage, health, critical, and impulse damage. The number of bonuses received will depend on their quality and rarity.

equip4 equip5

Note, bonuses from specific equipment do not provide fixed increments to certain stats. Two similar looking Jewels can generate different bonus multipliers or percentages within a certain framework.

Artifacts

Artifacts are one of the many new things appearing in Skyforge following the update. These are unique items that will be replacing Additional Weapons and can help you significantly improve character efficiency. For example: by increasing the damage an enemy receives if their health bar has dropped below 30% or boosting damage to a target if you have not received any damage.

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Obtaining Equipment

All the necessary equipment can be obtained as trophies for defeating monsters. The best quality equipment will be available in Raids and Distortions. As a character’s Might grows, you will get the chance to wear high-generation equipment that provides more tangible bonuses.
Maximum equipment efficiency will be restricted by the current invasion season. Each season will correspond to its own equipment generation.
There are two difficulty levels in all adventures:

  • Adventures with fixed difficulty that corresponds to the current invasion season. Here you can receive the latest generation’s rare and epic equipment.
  • Adventures with character-based difficulty, where you can only receive equipment of the previous generations.
    By killing bosses in adventures you can earn equipment items, but the number of such killings is limited. Every day characters have an added chance to get equipment from a boss, but you cannot collect more than 5 of these chances. The restriction applies to each boss individually. For example, if you obtained equipment from Lorro the Cold today, this will not stop you getting another item if you defeat Alciona and Melia. Thus, every day you can obtain one item from a boss or save up your attempts and complete the adventure 5 times in a row at once.

Upgrading Equipment

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The equipment upgrade system has undergone a significant review. Equipment Amplifiers, previously impacting stats that characters received from specific items, are a thing of the past. Their progress has been converted into the development level of the cathedral - a special building that you will find on the Capital's interface.

The main difference in the new system is that now bonuses directly impact the main stat (Might) rather than any items used.

You can upgrade the level of the Cathedral by decorating it internally and externally for Credits. By improving the Cathedral, you increase your character's Might, which boosts damage and health points.
The Cathedral level for players who have already improved their equipment amplifiers will be calculated based on the amount of Credits and Enhancement Stones spent increasing the level of all three amplifiers before the update. Special Equipment Amplifiers will disappear from the game, but those holding such effects will receive improvements for their Cathedral, which will increase the boost to Might.

Additionally, character’s gear will no longer include slots for Trophies as these will disappear from the game. After the update, their role will be fulfilled by the Flavius Laboratory, which you can find on the Capital's interface.

What will happen to a character's Equipment and Bag after the update?

  • Weapons: Each character will receive one weapon for each unlocked class if, before the update, the character held or had in their bag at least one class weapon. You will get the best of the possible variants. For example, if a character had a weapon of epic rarity in their bag, they will still have this after the update. Lower quality weapons will disappear from the bag and be compensated for in Credits.
  • Rings and Amulets: The switch for Jewelry will be similar. The Amulets with the best stats and the rarest Rings will be transformed into new Jewels, but the other Rings and Amulets will be compensated for in Credits.
  • Artifacts: Every player will receive a set of five artifacts. Their rarity and quality will depend on the rarity and quality of Additional Weapons.
  • Legendary Rings and Fluids: Instead of one of the Legendary Rings, players will receive three Legendary Artifacts. Other rings and fluids will be converted into Credits.
  • Trophies: The quantity and quality of trophies inside the player’s bag will impact the level of research in the Flavius Laboratory.
  • Tactical Sense Amplifiers will disappear from the game. They will be compensated for with Credits depending on their level.
  • Tactical Sense Replicators will be compensated for with Victor's Medals.
  • Backpacks that contain random items (received in adventures) will be compensated for with Credits.
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Where do you go for the best equipment after the update?

To pick up equipment after the Ascension’s launch, you should go to the current Invasion interface. This will show a list of adventures where you can obtain the best quality equipment. Make sure to check regularly!

This material focuses on content that is in development. When the update is live, elements of the Equipment system may change.

The reviewed equipment system will enable players to focus on the game process without getting distracted by changing equipment. In addition, it will make switching between classes easier and more convenient, without having to depend on rings and amulets, while characters will be equally effective against any invasion army.

22 messages
Champion of Inghar Champion of Inghar | unknown date

I see u are translating the game quite slow..., have problems with your translators? U can hire me, I don't know russian but I know bulgarian and i can use google translate! Msg me your offer.

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Gift Lover Gift Lover | unknown date

Unless I'm wrong those pictures are taken from RU news and some are edited to have some text in English.

No idea why they translated the name of a ring and not the stats it gives tho xD It's like they think we want to know what name a ring will have and not how it will effect us...

And what happens to God of knowledge?

Gift Lover Gift Lover | unknown date

God of Knowledge is gone. Not sure how its compensated, tho.

Love is everywhere! Love is everywhere! | unknown date

God of Knowledge is gone. Not sure how its compensated, tho.

30k victor medals if u fully unlocked it

God of Knowledge is gone. Not sure how its compensated, tho.

And God of Travels?

Eternal Summer Eternal Summer | unknown date

Travels stays, but gets altered somehow, didn't quite catch how though, so that remains to be seen.

2
Honorable Aelion Resident Honorable Aelion Resident | unknown date

Kyral Zenter :D now you can translate for your self.

Могущество = Might
Базовый урон = Base Damage
Дополнительный урон = Bonus Damage
Критический урон = Critical Damage
Импульсный урон = Impulse Damage

Множитель здоровья = Health Modifier (uhh multiplier?)
Множитель базового урона = Base Damage Modifier (Multiplier?)
Множитель крит. урона = Critical Damage Modifier (Multiplier?)
Множитель урона компаньона = Companion Damage Modifier (Companion?... Multiplier?)
Шанс критического урона = Critical Change Modifier (%) (Uhh with Barrier is max 40% ... 40%? ok - unconfirmed)
Перезарядка компаньона = Attack recharge rate for Companion (% Companion?)
Дополнительное здоровье = Health Bonus / Additional health (%) ...
Защита в битвах = Protection in Battle (pvp? %)
Урон на дистанции = Range Damage (%)
Урон в начале боя = Vigor (%)
Урон по щитам = Damage to Shields (%)
Весь урон = Increase Damage  (% ... all damage?)
Ослабление защиты цели = Decrease Damage reduction on your target (%)
Эффективность ауры поддержки = Increase Effect of support aura (%)
Защита от сильных ударов = Shock resistance or something like Endurance ... (%)
Блокирование = Block (%)
Прочность щитов = Shield duration.
Усиление контроля = Control Efficiency or Control Suppression ... i actually cannot translate this (%)
Защита в дальнем бою = Range Defense.


Why multiplier? ... i take ... 21 267 252 prestige "https://portal.sf.mail.ru/user/avatar/720916788983... Russian dude... he have 

Might  - 273,358
Health Modifier = 76x
Base dmg Modifier = 76x
Crit dmg Modifier = 76x
Comp. dmg Modifier = 76x.


Ok Thats why iam asking why multiplier but ok ... Wait what ... what the ... no ... 21 267 252 ? ... i actually remember he was 1 653 365 and its month and half back....

User | unknown date

And God of Travels?

God of Travels stays. Obtaining him costs 8400 VMs if you don't have him already.

Love is everywhere! Love is everywhere! | unknown date

God of Travels stays. Obtaining him costs 8400 VMs if you don't have him already.

i always though it was her :(

1
Honorable Aelion Resident Honorable Aelion Resident | unknown date

Ok :D ... lets see its actually really big prestige boooooooooost this new update ... why?....

Eternal Summer Eternal Summer | unknown date

Cuz you know they got tired of seeing us grow so slow lol and they already had all those zeores in front of your prestige counter, so they thought they'd put those zeroes to good use roflmao.

2
Honorable Aelion Resident Honorable Aelion Resident | unknown date

Cuz you know they got tired of seeing us grow so slow lol and they already had all those zeores in front of your prestige counter, so they thought they'd put those zeroes to good use roflmao.

Iam not talking about my self actually :D but ok ... my character was deboosted... before update i got 450 prestige... :D now i got 107... but this dude ... had somethink about 600k before update... :D Its really hard to see someone in divine observatory on ru server with less than 1m prestige .... iam not included... :D

User | unknown date

Урон в начале боя = Vigor (%)


Весь урон = Increase Damage  (% ... all damage?)

The first is "damage in the beginning of a fight" and the second is "all damage". These stats come on main weapons and it is always one or the other. The "damage in the beginning of a fight" is always about double the % compared to "all damage". In Ascension both sustained and burst damage work. Unlike here, where you have only one viable way to play pve - as big a burst as you can get. I'm telling you, despite the fact that you can't customize your class skills, there is *more* customization that matters in Ascension than there is currently. You can drastically change how your class acts through symbol and stats, while keeping it viable and competitive. Right now here you're either right or wrong in your build. No options.

Also notice how many stats there are and how all of them don't need an explanation. No more "irridiation" or "adaptation", "violence" and what have you. The stat does exactly what it says.

1
Honorable Aelion Resident Honorable Aelion Resident | unknown date

The first is "damage in the beginning of a fight" and the second is "all damage". These stats come on main weapons and it is always one or the other. The "damage in the beginning of a fight" is always about double the % compared to "all damage". In Ascension both sustained and burst damage work. Unlike here, where you have only one viable way to play pve - as big a burst as you can get. I'm telling you, despite the fact that you can't customize your class skills, there is *more* customization that matters in Ascension than there is currently. You can drastically change how your class acts through symbol and stats, while keeping it viable and competitive. Right now here you're either right or wrong in your build. No options.

Also notice how many stats there are and how all of them don't need an explanation. No more "irridiation" or "adaptation", "violence" and what have you. The stat does exactly what it says.

I know what is First ... I just tell the name what it have now ... in old system its vigor. ... or well vigor is when you chase enemy ... so like element of suprise (i understand it like that)... But i dont know the second, ya it sounds like you said :D and one more think...

if my.com keep the stability in new client. the "mute sounds" on old gen pcs .. dont affect the fps anymore... :D and is more stable and how to say ... they lowered minimum (and recomended) requirements ..

User | unknown date

if my.com keep the stability in new client. the "mute sounds" on old gen pcs .. dont affect the fps anymore... :D and is more stable and how to say ... they lowered minimum (and recomended) requirements ..

On my PC, the current version on RU performs much better. I think part of it is because the interface is no longer rendered through awesomium and instead it is implemented in the game. This is why you can't access your order from the browser in Ascension. The other major improvement is the fact that you can access the globe and missions from anywhere. You can just avoid crowded spaces and save yourself the memory leak and gradual performance degradation. I usually sit in a corner in the observatory looking out - I have the region chat and no players around me, it works great. 

1
Honorable Aelion Resident Honorable Aelion Resident | unknown date

On my PC, the current version on RU performs much better. I think part of it is because the interface is no longer rendered through awesomium and instead it is implemented in the game. This is why you can't access your order from the browser in Ascension. The other major improvement is the fact that you can access the globe and missions from anywhere. You can just avoid crowded spaces and save yourself the memory leak and gradual performance degradation. I usually sit in a corner in the observatory looking out - I have the region chat and no players around me, it works great. 

the ru client work awesome...

Honorable Aelion Resident Honorable Aelion Resident | unknown date

a new weaponry :D ok this work completely ... and it work very cool, well...

Eternal Summer Eternal Summer | unknown date

If only it didn't look like your toon was holding empty air lol, they really couldv'e solved the attachment to your hands a bit smoother.

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