Scoring in Adventures

When completing an adventure in Skyforge, you will get a score depending on how efficiently you performed. You get these scores for solo and group PvE adventures. The higher the score, the better the reward and the more Particles of Mastery you will receive.

The adventures you receive a score for are divided into two groups: those that are scored depending on how successfully you carried out additional conditions (battle feats), and those that do not contain additional conditions, but can be completed with different levels of efficiency.

Changes to Scores

Battle Feats - these are a range of additional conditions, which which will increase the score you receive if you complete them.

If a player has completed an adventure, without carrying out any battle feats, he will receive a C score and a standard reward.

If a player has performed some battle feats, they will get a B score (both missions not completed) or an A score (one of the missions completed) and the reward will increase by 10 or 20 percent.

If a player completes all battle feats they will get the maximum score of S and their reward will increase by 30%.

Particles of Mastery

Particles of Mastery - special currency that is required to upgrade equipment.

Particles of Mastery are always earned when you complete adventures that you get a score for. Their amount will increase depending on the score received for the adventure, as well as the difficulty and length of the adventure. The amount of Particles of Mastery received at the start of the game for the shortest and simplest adventure, earning a C score, will be very different to the amount received for high-end activity, earning an S score.

Battle Feats


Depending on progress in these missions, you can increase the reward you obtain in adventures.

Healing Orbs
Collect Healing Orbs dropped by enemies.

This mission is completed after 10 orbs are collected.
True Immortal
Ignore the Healing Orbs - the true immortals do not need them. You can use only five Healing Orbs per fight.

Use the protective or restoring health skill of your class or heal with combat consumables.
Death to Spies
The Mechanoids are searching for something here. Eliminate as many Oculat Spies as you can find.

This mission is completed after 5 oculats are killed. Oculats appear 15 seconds after the start of battle.
Finishing Strikes
Deal the required number of finishing strikes during the adventure.

When your opponent has a certain amount of health left, you can finish them off using a special attack with the E key. Use this opportunity.
Study your Opponent
Eliminate the required number of enemies around the camera that will appear not far from the character when the battle starts.

To ensure the defeated enemies are counted in this mission, make sure they are in the field of vision of the camera when they die. It is marked by a blue line on the ground.
Born Assassin I
Kill more than 15 enemies before the fight is over.

Note — as soon as you kill the last enemy, the fight ends and the chain of kills breaks.
Born Assassin II
Kill 6 strong enemies before the fight is over.

Note — as soon as you kill the last enemy, the fight ends and the chain of kills breaks.
Mass Killing
Kill four or more enemies with one blow.
Strike Zone
Hit five or more enemies with one blow. Only one such strike per fight is counted.

Each class has the ability to hit several enemies at once. Get your enemies close to each other and use these attacks against them.
Combo Kills
Kill enemies in rapid succession to create a kill-combo chain.

This mission is completed after 2 combo kills. Combo kills are kills of over 15 targets without the battle stopping.
Priority Targets: Support Units
In a group of enemies, try to kill the support units first.

Support units are denoted by symbols over their heads.
Priority Target: Thugs
In a group of enemies, try to kill the Thugs first.

Thugs are denoted by symbols over their heads.
Priority Target: Crushers
In a group of enemies, try to kill the Crushers first.

Crushers are denoted by symbols over their heads.
Caches
Search every nook and cranny for hidden treasures.

Caches — illuminated spheres, which are hidden in unexpected places. Look around carefully.
Lurking Death
Enemy deaths may attract Wardens of Death, be on your guard.

Wardens of Death appear if you have less than 50% health left at the end of the battle.
If this mission dropped with “Caution”, remember that to complete it health cannot fall below 30%.
Unstable Emanations
Collect emanations that drop from regular enemies. Note, they are very short-lived and disperse quickly.

Emanations look like blue sparks, which hang for a short while over the spot of the killed enemy.
Fast Response
Your opponents will deal strikes that can be evaded. Watch for these attacks and evade them. The number of failed attempts is limited. Only one hit is counted per battle.
Survival

Try to die as few times as possible — or better yet, don't die at all. The number of failed attempts is limited.

Caution
Defend against attacks, dodge blows, and don't let the enemy do too much damage. The reward will be smaller if you have less than a third of your health left at the end of the battle.

Do not let your health fall below 30%.
If the mission dropped with “Lurking Death”, remember: wardens appear when health is under 50%.
Dashes
Actively use Dash in combat to escape danger. To receive your reward, use Dash the required number of times.

This mission is completed after 20 dashes during battle.
Enter
Welcome!
User Agent Device Category: Desktop